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authorRémi Verschelde <rverschelde@gmail.com>2024-03-26 13:45:39 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-26 13:45:39 +0100
commit60d37f1d49c8d6b96f0e81b1859b4e7b53fa7645 (patch)
treedf5d76f06fd130971efd05b378c25031183b9414
parentcff7de077bb4f473c4e63e4762ea244ab66095b5 (diff)
parente2ed63b313e3eff714e32f2cd2d01db9f0e2ea9d (diff)
downloadredot-engine-60d37f1d49c8d6b96f0e81b1859b4e7b53fa7645.tar.gz
Merge pull request #89843 from kleonc/csharp-transform3d-interpolate-with-first-scale-then-rotate
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 8d24582ba1..8679f32e1a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -212,7 +212,7 @@ namespace Godot
private void Rotate(Quaternion quaternion)
{
- this *= new Basis(quaternion);
+ this = new Basis(quaternion) * this;
}
private void SetDiagonal(Vector3 diagonal)