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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-04 23:27:09 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-04 23:27:09 +0200 |
commit | 6325d88144d4acdd27125aa0d14eb4acf3f8f7fe (patch) | |
tree | e6275c6bab9a13e31a16a8a6500c3e2241bef1d9 | |
parent | 5c84398c155e04808aad2fb9eb9088077d7367dd (diff) | |
parent | db97d88214192e30bfbaa2fbcf84bd5dc026627c (diff) | |
download | redot-engine-6325d88144d4acdd27125aa0d14eb4acf3f8f7fe.tar.gz |
Merge pull request #93906 from paulsinnett/fix-web-editor-preload
Fix preloading a zip in the web editor
-rw-r--r-- | platform/web/web_main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp index 04513f6d57..eb61644066 100644 --- a/platform/web/web_main.cpp +++ b/platform/web/web_main.cpp @@ -35,6 +35,7 @@ #include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" +#include "scene/main/scene_tree.h" #include <emscripten/emscripten.h> #include <stdlib.h> @@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) { if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); - os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); + SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps); } #endif emscripten_set_main_loop(main_loop_callback, -1, false); |