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authorRémi Verschelde <rverschelde@gmail.com>2024-07-04 23:27:09 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-04 23:27:09 +0200
commit6325d88144d4acdd27125aa0d14eb4acf3f8f7fe (patch)
treee6275c6bab9a13e31a16a8a6500c3e2241bef1d9
parent5c84398c155e04808aad2fb9eb9088077d7367dd (diff)
parentdb97d88214192e30bfbaa2fbcf84bd5dc026627c (diff)
downloadredot-engine-6325d88144d4acdd27125aa0d14eb4acf3f8f7fe.tar.gz
Merge pull request #93906 from paulsinnett/fix-web-editor-preload
Fix preloading a zip in the web editor
-rw-r--r--platform/web/web_main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index 04513f6d57..eb61644066 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -35,6 +35,7 @@
#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "main/main.h"
+#include "scene/main/scene_tree.h"
#include <emscripten/emscripten.h>
#include <stdlib.h>
@@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
PackedStringArray ps;
ps.push_back("/tmp/preload.zip");
- os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1);
+ SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps);
}
#endif
emscripten_set_main_loop(main_loop_callback, -1, false);