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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-26 13:44:01 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-26 13:44:01 +0200 |
| commit | 6a1ac99a981afa0b7aaa362e5314b74411a741b0 (patch) | |
| tree | 0728012e87c2dc65368a56fae4ea9d0d112f3e6d | |
| parent | a50cead71293721a3db0373f6b335be0f747db9b (diff) | |
| parent | c9e0532bc2bb0ac13ae87d654a93b018bad3aa34 (diff) | |
| download | redot-engine-6a1ac99a981afa0b7aaa362e5314b74411a741b0.tar.gz | |
Merge pull request #94387 from mihe/fix-3d-selection-list
Fix "selectable nodes at position clicked" feature in 3D editor
| -rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 72eea8a27e..bd720cde93 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1575,7 +1575,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { } else { Node *node_owner = node->get_owner(); if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) { - if (selection_results.has(node)) { + if (!selection_results.has(node)) { selection_results.append(node); } break; |
