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authorRémi Verschelde <rverschelde@gmail.com>2023-08-29 12:48:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-29 12:48:19 +0200
commit8dfd9d39a63210415e4cedfe859afecab02bd82a (patch)
treec0ffde9e647e0b3c24bc6f57c74d961a399f2eed
parent571aa7f531fd8573921f3ad3768632abbcb0a7da (diff)
parent6020e3475710d75d6f6515b709c3f1eeb99962ad (diff)
downloadredot-engine-8dfd9d39a63210415e4cedfe859afecab02bd82a.tar.gz
Merge pull request #81093 from mateuseap/docs/objectClassReference
Improve `Object.get_property_list()` method description
-rw-r--r--doc/classes/Object.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index bb958a8189..c530569786 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -704,6 +704,7 @@
- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
+ [b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.
</description>
</method>
<method name="get_script" qualifiers="const">