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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-29 12:48:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-29 12:48:19 +0200 |
commit | 8dfd9d39a63210415e4cedfe859afecab02bd82a (patch) | |
tree | c0ffde9e647e0b3c24bc6f57c74d961a399f2eed | |
parent | 571aa7f531fd8573921f3ad3768632abbcb0a7da (diff) | |
parent | 6020e3475710d75d6f6515b709c3f1eeb99962ad (diff) | |
download | redot-engine-8dfd9d39a63210415e4cedfe859afecab02bd82a.tar.gz |
Merge pull request #81093 from mateuseap/docs/objectClassReference
Improve `Object.get_property_list()` method description
-rw-r--r-- | doc/classes/Object.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index bb958a8189..c530569786 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -704,6 +704,7 @@ - [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]); - [code]hint_string[/code] depends on the hint (see [enum PropertyHint]); - [code]usage[/code] is a combination of [enum PropertyUsageFlags]. + [b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes. </description> </method> <method name="get_script" qualifiers="const"> |