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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-05 10:07:16 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-05 10:07:16 +0200 |
commit | c255acebe867b65bd7cd81a900c0e3144e2d472a (patch) | |
tree | e413053847ec1c55552c7ff625bebe8736861f72 | |
parent | b42aa5ad9d185a5263885755a17dc9d4e93314d5 (diff) | |
parent | 59d0fdbacc03da223666e16014285f6818894d0b (diff) | |
download | redot-engine-c255acebe867b65bd7cd81a900c0e3144e2d472a.tar.gz |
Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-exported-project
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index fd65b739ab..3bd35c53cc 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -931,11 +931,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va roughness_detect_texture = tex; roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R); } +#endif // TOOLS_ENABLED if (tex->render_target) { tex->render_target->was_used = true; render_target_cache.push_back(tex->render_target); } -#endif } if (rd_texture.is_null()) { rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE); |