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authorRémi Verschelde <rverschelde@gmail.com>2024-06-24 17:48:51 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-24 17:48:51 +0200
commitc5260fb3753b864ce5a7d6f8ccc5ceea9e894774 (patch)
tree2f31a1eaf0f8b30c9a2d40af5dd9ec3ddf64e90e
parentf3195bfceeb550f797f221356cfb4b12c6b11ae9 (diff)
parent13f7f41575cc9ff47bdae4afd58e837d30f8b103 (diff)
downloadredot-engine-c5260fb3753b864ce5a7d6f8ccc5ceea9e894774.tar.gz
Merge pull request #93497 from Meorge/fix_wav_import_loop_samples_docs
Fix incorrect text in ResourceImporterWAV description
-rw-r--r--doc/classes/ResourceImporterWAV.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceImporterWAV.xml b/doc/classes/ResourceImporterWAV.xml
index d3dafb03b6..8f118ace03 100644
--- a/doc/classes/ResourceImporterWAV.xml
+++ b/doc/classes/ResourceImporterWAV.xml
@@ -17,10 +17,10 @@
[b]QOA ([url=https://qoaformat.org/]Quite OK Audio[/url]):[/b] Performs lossy compression on import. CPU cost is slightly higher than IMA-ADPCM, but quality is much higher.
</member>
<member name="edit/loop_begin" type="int" setter="" getter="" default="0">
- The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file.
+ The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file.
</member>
<member name="edit/loop_end" type="int" setter="" getter="" default="-1">
- The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point.
+ The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point.
</member>
<member name="edit/loop_mode" type="int" setter="" getter="" default="0">
Controls how audio should loop. This is automatically read from the WAV metadata on import.