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authorNinni Pipping <over999ships@gmail.com>2023-07-02 10:45:16 +0200
committerNinni Pipping <over999ships@gmail.com>2023-07-02 10:45:16 +0200
commitc7e4b3bf5f287044dc62d25e76b235dc049565b3 (patch)
tree82b928726572da5d873b7427c4edde8c4b17d988
parent46424488edc341b65467ee7fd3ac423e4d49ad34 (diff)
downloadredot-engine-c7e4b3bf5f287044dc62d25e76b235dc049565b3.tar.gz
Add compatibility properties to `TouchScreenButton`
Added support for `3.x` properties: * `normal` -> `texture_normal` * `pressed` -> `texture_pressed`
-rw-r--r--scene/2d/touch_screen_button.cpp13
-rw-r--r--scene/2d/touch_screen_button.h3
2 files changed, 16 insertions, 0 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 7da2fc3cb3..10a9e7edec 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -369,6 +369,19 @@ bool TouchScreenButton::is_passby_press_enabled() const {
return passby_press;
}
+#ifndef DISABLE_DEPRECATED
+bool TouchScreenButton::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == SNAME("normal")) { // Compatibility with Godot 3.x.
+ set_texture_normal(p_value);
+ return true;
+ } else if (p_name == SNAME("pressed")) { // Compatibility with Godot 3.x.
+ set_texture_pressed(p_value);
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 492aa377e6..c7dc0a323e 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -71,6 +71,9 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif // DISABLE_DEPRECATED
public:
#ifdef TOOLS_ENABLED