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authorRémi Verschelde <rverschelde@gmail.com>2024-01-08 11:57:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-08 11:57:07 +0100
commitc7fb7273c53757739259341152f8f3628b87b2c4 (patch)
tree2057bff2d8bb5df08e171ae352eb01d6fe64cf95
parent4aa8e87e5023949c22fe84f35f6da80e7042b215 (diff)
parent58ae3c577c6baeaae559f71eaa402098250128d9 (diff)
downloadredot-engine-c7fb7273c53757739259341152f8f3628b87b2c4.tar.gz
Merge pull request #86811 from TheSofox/light2d-blend-3to4
Added compatibility for Blend Mode in `Light2D`/`PointLight2D` when converting from Godot 3 to 4.
-rw-r--r--scene/2d/light_2d.cpp11
-rw-r--r--scene/2d/light_2d.h3
2 files changed, 14 insertions, 0 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 15b638ed92..c03786caef 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -425,6 +425,17 @@ real_t PointLight2D::get_texture_scale() const {
return _scale;
}
+#ifndef DISABLE_DEPRECATED
+bool PointLight2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "mode" && p_value.is_num()) { // Compatibility with Godot 3.x.
+ set_blend_mode((BlendMode)(int)p_value);
+ return true;
+ }
+
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void PointLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &PointLight2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &PointLight2D::get_texture);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 6a454a421e..3c1171deae 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -146,6 +146,9 @@ private:
Vector2 texture_offset;
protected:
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif // DISABLE_DEPRECATED
static void _bind_methods();
public: