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authorThaddeus Crews <repiteo@outlook.com>2024-11-12 09:27:38 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-12 09:27:38 -0600
commitda094b031275555d83d72ccc89a65c2f3fe766e3 (patch)
tree1f08195b20d0e48542ff5e22708e6d4f3a8201ee
parent6d08005ddbdb9e4cd09146b0e1d37e3f321d0e37 (diff)
parentcc57a80a896ef377726f06864db396f323b648bc (diff)
downloadredot-engine-da094b031275555d83d72ccc89a65c2f3fe766e3.tar.gz
Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one
Fix untagged `true` in GLTFState's documentation
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index 376c3c89f5..c81c2f09f0 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -306,7 +306,7 @@
The binary buffer attached to a .glb file.
</member>
<member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false">
- True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
+ If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node.
</member>
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
The original raw JSON document corresponding to this GLTFState.