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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:28 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:28 -0600 |
commit | e2a7d510f0cc4592137ce04d431ef858ad428fb1 (patch) | |
tree | 6332d4148830f1da4c3a6c4adc2cec7b9d7a4e8c | |
parent | a3efd2b49885efab50ed6e0d5cb58b4fcc235015 (diff) | |
parent | b04369e4e3fbe580861ea7340d71e25bd420a175 (diff) | |
download | redot-engine-e2a7d510f0cc4592137ce04d431ef858ad428fb1.tar.gz |
Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
-rw-r--r-- | doc/classes/EditorSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 2398748917..8287671578 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -1395,7 +1395,7 @@ The script editor's documentation comment color. In GDScript, this is used for comments starting with [code]##[/code]. In C#, this is used for comments starting with [code]///[/code] or [code]/**[/code]. </member> <member name="text_editor/theme/highlighting/engine_type_color" type="Color" setter="" getter=""> - The script editor's engine type color ([Vector2], [Vector3], [Color], ...). + The script editor's engine type color ([Object], [Mesh], [Node], ...). </member> <member name="text_editor/theme/highlighting/executing_line_color" type="Color" setter="" getter=""> The script editor's color for the debugger's executing line icon (displayed in the gutter). |