summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-07-31 16:13:12 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-07-31 16:13:12 +0200
commite2be29c2a965e8bcaa509982b16b7a6ca839733b (patch)
tree56af51479980cee9ae5861cfa4d7ad4c67247c93
parent8d9a394f63f9b8c40c804085f1c2dd7af13519f3 (diff)
parent1780f2840765358b52d8f9bd28a488fd3ef89842 (diff)
downloadredot-engine-e2be29c2a965e8bcaa509982b16b7a6ca839733b.tar.gz
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index bd720cde93..59a4ac8075 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1051,6 +1051,9 @@ void Node3DEditorViewport::_select_region() {
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
+ if (edited_scene == nullptr) {
+ return;
+ }
for (int i = 0; i < instances.size(); i++) {
Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));