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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-31 16:13:12 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-31 16:13:12 +0200 |
commit | e2be29c2a965e8bcaa509982b16b7a6ca839733b (patch) | |
tree | 56af51479980cee9ae5861cfa4d7ad4c67247c93 | |
parent | 8d9a394f63f9b8c40c804085f1c2dd7af13519f3 (diff) | |
parent | 1780f2840765358b52d8f9bd28a488fd3ef89842 (diff) | |
download | redot-engine-e2be29c2a965e8bcaa509982b16b7a6ca839733b.tar.gz |
Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index bd720cde93..59a4ac8075 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1051,6 +1051,9 @@ void Node3DEditorViewport::_select_region() { Vector<Node *> selected; Node *edited_scene = get_tree()->get_edited_scene_root(); + if (edited_scene == nullptr) { + return; + } for (int i = 0; i < instances.size(); i++) { Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i])); |