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authorThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:48 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:48 -0600
commitf07f7e6e354722dbffd5114fc24de2b91b7117b2 (patch)
treed5ece4ce81fd592aeecf6dfe955980f313b86c66
parent448b1a47d454376b24cf7baf52306d3c7e3900ae (diff)
parentd000d3b101e670fb7387fcadfdca2ba758af293c (diff)
downloadredot-engine-f07f7e6e354722dbffd5114fc24de2b91b7117b2.tar.gz
Merge pull request #98769 from arkology/timer_tool_autostart
Document Timer autostart in tool scripts
-rw-r--r--doc/classes/Timer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index f8f9393847..09f3dba8cf 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -43,6 +43,7 @@
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false">
If [code]true[/code], the timer will start immediately when it enters the scene tree.
[b]Note:[/b] After the timer enters the tree, this property is automatically set to [code]false[/code].
+ [b]Note:[/b] This property does nothing when the timer is running in the editor.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
If [code]true[/code], the timer will stop after reaching the end. Otherwise, as by default, the timer will automatically restart.