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authorYuri Rubinsky <chaosus89@gmail.com>2024-07-11 16:20:25 +0300
committerChaosus <chaosus89@gmail.com>2024-08-17 08:27:54 +0300
commitf202a3d24e2cea5d22f5b507c2c34311acd8de2b (patch)
treefa4d230875c9aa695c37f68e5bca5abbf02af9c2
parent1bd740d18d714f815486b04bf4c6154ef6c355d9 (diff)
downloadredot-engine-f202a3d24e2cea5d22f5b507c2c34311acd8de2b.tar.gz
Add a material preview to visual shader editor
-rw-r--r--editor/plugins/material_editor_plugin.cpp33
-rw-r--r--editor/plugins/material_editor_plugin.h5
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp417
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h42
-rw-r--r--scene/resources/visual_shader.cpp76
-rw-r--r--scene/resources/visual_shader.h9
6 files changed, 491 insertions, 91 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 602e6f945c..2702b6c909 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
@@ -41,6 +42,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/color_rect.h"
+#include "scene/gui/label.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/viewport.h"
#include "scene/resources/3d/fog_material.h"
@@ -80,11 +82,15 @@ void MaterialEditor::_notification(int p_what) {
sphere_switch->set_icon(theme_cache.sphere_icon);
box_switch->set_icon(theme_cache.box_icon);
+
+ error_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
} break;
case NOTIFICATION_DRAW: {
- Size2 size = get_size();
- draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
+ if (!is_unsupported_shader_mode) {
+ Size2 size = get_size();
+ draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true);
+ }
} break;
}
}
@@ -99,16 +105,20 @@ void MaterialEditor::_update_rotation() {
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
material = p_material;
camera->set_environment(p_env);
+
+ is_unsupported_shader_mode = false;
if (!material.is_null()) {
Shader::Mode mode = p_material->get_shader_mode();
switch (mode) {
case Shader::MODE_CANVAS_ITEM:
+ layout_error->hide();
layout_3d->hide();
layout_2d->show();
vc->hide();
rect_instance->set_material(material);
break;
case Shader::MODE_SPATIAL:
+ layout_error->hide();
layout_2d->hide();
layout_3d->show();
vc->show();
@@ -116,6 +126,11 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
box_instance->set_material_override(material);
break;
default:
+ layout_error->show();
+ layout_2d->hide();
+ layout_3d->hide();
+ vc->hide();
+ is_unsupported_shader_mode = true;
break;
}
} else {
@@ -175,6 +190,20 @@ MaterialEditor::MaterialEditor() {
layout_2d->set_visible(false);
+ layout_error = memnew(VBoxContainer);
+ layout_error->set_alignment(BoxContainer::ALIGNMENT_CENTER);
+ layout_error->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+
+ error_label = memnew(Label);
+ error_label->set_text(TTR("Preview is not available for this shader mode."));
+ error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ error_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
+ error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
+
+ layout_error->add_child(error_label);
+ layout_error->hide();
+ add_child(layout_error);
+
// Spatial
vc = memnew(SubViewportContainer);
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index fb6bafc0ef..28c59d27db 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -45,6 +45,7 @@ class MeshInstance3D;
class SubViewport;
class SubViewportContainer;
class Button;
+class Label;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
@@ -69,6 +70,10 @@ class MaterialEditor : public Control {
Ref<SphereMesh> sphere_mesh;
Ref<BoxMesh> box_mesh;
+ VBoxContainer *layout_error = nullptr;
+ Label *error_label = nullptr;
+ bool is_unsupported_shader_mode = false;
+
HBoxContainer *layout_3d = nullptr;
Ref<Material> material;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index b2669cf1af..bf4e90ab77 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -43,6 +43,7 @@
#include "editor/filesystem_dock.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
+#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/tween.h"
@@ -50,12 +51,14 @@
#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/color_picker.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
@@ -255,7 +258,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
vbox->add_child(offset);
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
- port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
+ port_preview->setup(visual_shader, editor->preview_material, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
vbox->add_child(port_preview);
link.preview_visible = true;
@@ -1526,6 +1529,7 @@ void VisualShaderEditor::edit_shader(const Ref<Shader> &p_shader) {
visual_shader->set_graph_offset(graph->get_scroll_offset() / EDSCALE);
_set_mode(visual_shader->get_mode());
+ preview_material->set_shader(visual_shader);
_update_nodes();
} else {
if (visual_shader.is_valid()) {
@@ -1949,6 +1953,96 @@ bool VisualShaderEditor::_is_available(int p_mode) {
return (p_mode == -1 || (p_mode & current_mode) != 0);
}
+bool VisualShaderEditor::_update_preview_parameter_tree() {
+ bool found = false;
+ bool use_filter = !param_filter_name.is_empty();
+
+ parameters->clear();
+ TreeItem *root = parameters->create_item();
+
+ for (const KeyValue<String, PropertyInfo> &prop : parameter_props) {
+ String param_name = prop.value.name;
+ if (use_filter && !param_name.containsn(param_filter_name)) {
+ continue;
+ }
+
+ TreeItem *item = parameters->create_item(root);
+ item->set_text(0, param_name);
+ item->set_meta("id", param_name);
+
+ if (param_name == selected_param_id) {
+ parameters->set_selected(item);
+ found = true;
+ }
+
+ if (prop.value.type == Variant::OBJECT) {
+ item->set_icon(0, get_editor_theme_icon(SNAME("ImageTexture")));
+ } else {
+ item->set_icon(0, get_editor_theme_icon(Variant::get_type_name(prop.value.type)));
+ }
+ }
+
+ return found;
+}
+
+void VisualShaderEditor::_clear_preview_param() {
+ selected_param_id = "";
+ current_prop = nullptr;
+
+ if (param_vbox2->get_child_count() > 0) {
+ param_vbox2->remove_child(param_vbox2->get_child(0));
+ }
+
+ param_vbox->hide();
+}
+
+void VisualShaderEditor::_update_preview_parameter_list() {
+ material_editor->edit(preview_material.ptr(), env);
+
+ List<PropertyInfo> properties;
+ RenderingServer::get_singleton()->get_shader_parameter_list(visual_shader->get_rid(), &properties);
+
+ HashSet<String> params_to_remove;
+ for (const KeyValue<String, PropertyInfo> &E : parameter_props) {
+ params_to_remove.insert(E.key);
+ }
+ parameter_props.clear();
+
+ for (const PropertyInfo &prop : properties) {
+ String param_name = prop.name;
+
+ if (visual_shader->_has_preview_shader_parameter(param_name)) {
+ preview_material->set_shader_parameter(param_name, visual_shader->_get_preview_shader_parameter(param_name));
+ } else {
+ preview_material->set_shader_parameter(param_name, RenderingServer::get_singleton()->shader_get_parameter_default(visual_shader->get_rid(), param_name));
+ }
+
+ parameter_props.insert(param_name, prop);
+ params_to_remove.erase(param_name);
+
+ if (param_name == selected_param_id) {
+ current_prop->update_property();
+ current_prop->update_editor_property_status();
+ current_prop->update_cache();
+ }
+ }
+
+ _update_preview_parameter_tree();
+
+ // Removes invalid parameters.
+ for (const String &param_name : params_to_remove) {
+ preview_material->set_shader_parameter(param_name, Variant());
+
+ if (visual_shader->_has_preview_shader_parameter(param_name)) {
+ visual_shader->_set_preview_shader_parameter(param_name, Variant());
+ }
+
+ if (param_name == selected_param_id) {
+ _clear_preview_param();
+ }
+ }
+}
+
void VisualShaderEditor::_update_nodes() {
clear_custom_types();
Dictionary added;
@@ -4872,6 +4966,74 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
}
}
+void VisualShaderEditor::_param_filter_changed(const String &p_text) {
+ param_filter_name = p_text;
+
+ if (!_update_preview_parameter_tree()) {
+ _clear_preview_param();
+ }
+}
+
+void VisualShaderEditor::_param_property_changed(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
+ if (p_changing) {
+ return;
+ }
+ String raw_prop_name = p_property.trim_prefix("shader_parameter/");
+
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+
+ undo_redo->create_action(vformat(TTR("Edit Preview Parameter: %s"), p_property));
+ undo_redo->add_do_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, p_value);
+ undo_redo->add_undo_method(visual_shader.ptr(), "_set_preview_shader_parameter", raw_prop_name, preview_material->get(p_property));
+ undo_redo->add_do_method(this, "_update_current_param");
+ undo_redo->add_undo_method(this, "_update_current_param");
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_update_current_param() {
+ if (current_prop != nullptr) {
+ String name = current_prop->get_meta("id");
+ preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
+
+ current_prop->update_property();
+ current_prop->update_editor_property_status();
+ current_prop->update_cache();
+ }
+}
+
+void VisualShaderEditor::_param_selected() {
+ _clear_preview_param();
+
+ TreeItem *item = parameters->get_selected();
+ selected_param_id = item->get_meta("id");
+
+ PropertyInfo pi = parameter_props.get(selected_param_id);
+ EditorProperty *prop = EditorInspector::instantiate_property_editor(preview_material.ptr(), pi.type, pi.name, pi.hint, pi.hint_string, pi.usage);
+ if (!prop) {
+ return;
+ }
+ prop->connect("property_changed", callable_mp(this, &VisualShaderEditor::_param_property_changed));
+ prop->set_h_size_flags(SIZE_EXPAND_FILL);
+ prop->set_object_and_property(preview_material.ptr(), "shader_parameter/" + pi.name);
+
+ prop->set_label(TTR("Value:"));
+ prop->update_property();
+ prop->update_editor_property_status();
+ prop->update_cache();
+
+ current_prop = prop;
+ current_prop->set_meta("id", selected_param_id);
+
+ param_vbox2->add_child(prop);
+ param_vbox->show();
+}
+
+void VisualShaderEditor::_param_unselected() {
+ parameters->deselect_all();
+
+ _clear_preview_param();
+}
+
void VisualShaderEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
@@ -4915,9 +5077,11 @@ void VisualShaderEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
highend_label->set_modulate(get_theme_color(SNAME("highend_color"), EditorStringName(Editor)));
+ param_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
node_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
- preview_shader->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
+ code_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("Shader")));
+ shader_preview_button->set_icon(Control::get_editor_theme_icon(SNAME("SubViewport")));
{
Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
@@ -4970,7 +5134,7 @@ void VisualShaderEditor::_notification(int p_what) {
tools->set_icon(get_editor_theme_icon(SNAME("Tools")));
- if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
+ if (is_visible_in_tree()) {
_update_graph();
}
} break;
@@ -5907,14 +6071,14 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
void VisualShaderEditor::_show_preview_text() {
- preview_showed = !preview_showed;
- if (preview_showed) {
- if (preview_first) {
- preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
- preview_window->popup_centered();
- preview_first = false;
+ code_preview_showed = !code_preview_showed;
+ if (code_preview_showed) {
+ if (code_preview_first) {
+ code_preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
+ code_preview_window->popup_centered();
+ code_preview_first = false;
} else {
- preview_window->popup();
+ code_preview_window->popup();
}
_preview_size_changed();
@@ -5923,18 +6087,18 @@ void VisualShaderEditor::_show_preview_text() {
pending_update_preview = false;
}
} else {
- preview_window->hide();
+ code_preview_window->hide();
}
}
void VisualShaderEditor::_preview_close_requested() {
- preview_showed = false;
- preview_window->hide();
- preview_shader->set_pressed(false);
+ code_preview_showed = false;
+ code_preview_window->hide();
+ code_preview_button->set_pressed(false);
}
void VisualShaderEditor::_preview_size_changed() {
- preview_vbox->set_custom_minimum_size(preview_window->get_size());
+ code_preview_vbox->set_custom_minimum_size(code_preview_window->get_size());
}
static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_type(const StringName &p_variable) {
@@ -5943,7 +6107,7 @@ static ShaderLanguage::DataType _visual_shader_editor_get_global_shader_uniform_
}
void VisualShaderEditor::_update_preview() {
- if (!preview_showed) {
+ if (!code_preview_showed) {
pending_update_preview = true;
return;
}
@@ -6035,14 +6199,25 @@ void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type,
void VisualShaderEditor::_visibility_changed() {
if (!is_visible()) {
- if (preview_window->is_visible()) {
- preview_shader->set_pressed(false);
- preview_window->hide();
- preview_showed = false;
+ if (code_preview_window->is_visible()) {
+ code_preview_button->set_pressed(false);
+ code_preview_window->hide();
+ code_preview_showed = false;
}
}
}
+void VisualShaderEditor::_show_shader_preview() {
+ shader_preview_showed = !shader_preview_showed;
+ if (shader_preview_showed) {
+ shader_preview_vbox->show();
+ } else {
+ shader_preview_vbox->hide();
+
+ _param_unselected();
+ }
+}
+
void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
@@ -6057,6 +6232,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter);
ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
+ ClassDB::bind_method("_update_current_param", &VisualShaderEditor::_update_current_param);
}
VisualShaderEditor::VisualShaderEditor() {
@@ -6065,14 +6241,19 @@ VisualShaderEditor::VisualShaderEditor() {
FileSystemDock::get_singleton()->get_script_create_dialog()->connect("script_created", callable_mp(this, &VisualShaderEditor::_script_created));
FileSystemDock::get_singleton()->connect("resource_removed", callable_mp(this, &VisualShaderEditor::_resource_removed));
+ HSplitContainer *main_box = memnew(HSplitContainer);
+ main_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ add_child(main_box);
+
graph = memnew(GraphEdit);
- graph->get_menu_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
- graph->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ graph->set_v_size_flags(SIZE_EXPAND_FILL);
+ graph->set_h_size_flags(SIZE_EXPAND_FILL);
+ graph->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
graph->set_grid_pattern(GraphEdit::GridPattern::GRID_PATTERN_DOTS);
int grid_pattern = EDITOR_GET("editors/visual_editors/grid_pattern");
graph->set_grid_pattern((GraphEdit::GridPattern)grid_pattern);
graph->set_show_zoom_label(true);
- add_child(graph);
+ main_box->add_child(graph);
SET_DRAG_FORWARDING_GCD(graph, VisualShaderEditor);
float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
@@ -6160,9 +6341,30 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
+ PanelContainer *toolbar_panel = static_cast<PanelContainer *>(graph->get_menu_hbox()->get_parent());
+ toolbar_panel->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE, PRESET_MODE_MINSIZE, 10);
+ toolbar_panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+
+ HFlowContainer *toolbar = memnew(HFlowContainer);
+ {
+ LocalVector<Node *> nodes;
+ for (int i = 0; i < graph->get_menu_hbox()->get_child_count(); i++) {
+ Node *child = graph->get_menu_hbox()->get_child(i);
+ nodes.push_back(child);
+ }
+
+ for (Node *node : nodes) {
+ graph->get_menu_hbox()->remove_child(node);
+ toolbar->add_child(node);
+ }
+
+ graph->get_menu_hbox()->hide();
+ toolbar_panel->add_child(toolbar);
+ }
+
VSeparator *vs = memnew(VSeparator);
- graph->get_menu_hbox()->add_child(vs);
- graph->get_menu_hbox()->move_child(vs, 0);
+ toolbar->add_child(vs);
+ toolbar->move_child(vs, 0);
custom_mode_box = memnew(CheckBox);
custom_mode_box->set_text(TTR("Custom"));
@@ -6196,22 +6398,22 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type = edit_type_standard;
- graph->get_menu_hbox()->add_child(custom_mode_box);
- graph->get_menu_hbox()->move_child(custom_mode_box, 0);
- graph->get_menu_hbox()->add_child(edit_type_standard);
- graph->get_menu_hbox()->move_child(edit_type_standard, 0);
- graph->get_menu_hbox()->add_child(edit_type_particles);
- graph->get_menu_hbox()->move_child(edit_type_particles, 0);
- graph->get_menu_hbox()->add_child(edit_type_sky);
- graph->get_menu_hbox()->move_child(edit_type_sky, 0);
- graph->get_menu_hbox()->add_child(edit_type_fog);
- graph->get_menu_hbox()->move_child(edit_type_fog, 0);
+ toolbar->add_child(custom_mode_box);
+ toolbar->move_child(custom_mode_box, 0);
+ toolbar->add_child(edit_type_standard);
+ toolbar->move_child(edit_type_standard, 0);
+ toolbar->add_child(edit_type_particles);
+ toolbar->move_child(edit_type_particles, 0);
+ toolbar->add_child(edit_type_sky);
+ toolbar->move_child(edit_type_sky, 0);
+ toolbar->add_child(edit_type_fog);
+ toolbar->move_child(edit_type_fog, 0);
add_node = memnew(Button);
add_node->set_flat(true);
add_node->set_text(TTR("Add Node..."));
- graph->get_menu_hbox()->add_child(add_node);
- graph->get_menu_hbox()->move_child(add_node, 0);
+ toolbar->add_child(add_node);
+ toolbar->move_child(add_node, 0);
add_node->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
graph->connect("graph_elements_linked_to_frame_request", callable_mp(this, &VisualShaderEditor::_nodes_linked_to_frame_request));
@@ -6220,46 +6422,54 @@ VisualShaderEditor::VisualShaderEditor() {
varying_button = memnew(MenuButton);
varying_button->set_text(TTR("Manage Varyings"));
varying_button->set_switch_on_hover(true);
- graph->get_menu_hbox()->add_child(varying_button);
+ toolbar->add_child(varying_button);
PopupMenu *varying_menu = varying_button->get_popup();
varying_menu->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD));
varying_menu->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE));
varying_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed));
- preview_shader = memnew(Button);
- preview_shader->set_theme_type_variation("FlatButton");
- preview_shader->set_toggle_mode(true);
- preview_shader->set_tooltip_text(TTR("Show generated shader code."));
- graph->get_menu_hbox()->add_child(preview_shader);
- preview_shader->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
+ code_preview_button = memnew(Button);
+ code_preview_button->set_theme_type_variation("FlatButton");
+ code_preview_button->set_toggle_mode(true);
+ code_preview_button->set_tooltip_text(TTR("Show generated shader code."));
+ toolbar->add_child(code_preview_button);
+ code_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_preview_text));
+
+ shader_preview_button = memnew(Button);
+ shader_preview_button->set_theme_type_variation("FlatButton");
+ shader_preview_button->set_toggle_mode(true);
+ shader_preview_button->set_tooltip_text(TTR("Toggle shader preview."));
+ shader_preview_button->set_pressed(true);
+ toolbar->add_child(shader_preview_button);
+ shader_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_shader_preview));
///////////////////////////////////////
- // PREVIEW WINDOW
+ // CODE PREVIEW
///////////////////////////////////////
- preview_window = memnew(Window);
- preview_window->set_title(TTR("Generated Shader Code"));
- preview_window->set_visible(preview_showed);
- preview_window->set_exclusive(true);
- preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
- preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
- add_child(preview_window);
+ code_preview_window = memnew(Window);
+ code_preview_window->set_title(TTR("Generated Shader Code"));
+ code_preview_window->set_visible(code_preview_showed);
+ code_preview_window->set_exclusive(true);
+ code_preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
+ code_preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
+ add_child(code_preview_window);
- preview_vbox = memnew(VBoxContainer);
- preview_window->add_child(preview_vbox);
- preview_vbox->add_theme_constant_override("separation", 0);
+ code_preview_vbox = memnew(VBoxContainer);
+ code_preview_window->add_child(code_preview_vbox);
+ code_preview_vbox->add_theme_constant_override("separation", 0);
preview_text = memnew(CodeEdit);
syntax_highlighter.instantiate();
- preview_vbox->add_child(preview_text);
+ code_preview_vbox->add_child(preview_text);
preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
preview_text->set_syntax_highlighter(syntax_highlighter);
preview_text->set_draw_line_numbers(true);
preview_text->set_editable(false);
error_panel = memnew(PanelContainer);
- preview_vbox->add_child(error_panel);
+ code_preview_vbox->add_child(error_panel);
error_panel->set_visible(false);
error_label = memnew(Label);
@@ -6291,6 +6501,70 @@ VisualShaderEditor::VisualShaderEditor() {
connection_popup_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_connection_menu_id_pressed));
///////////////////////////////////////
+ // SHADER PREVIEW
+ ///////////////////////////////////////
+
+ shader_preview_vbox = memnew(VBoxContainer);
+ shader_preview_vbox->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ main_box->add_child(shader_preview_vbox);
+
+ VSplitContainer *preview_split = memnew(VSplitContainer);
+ preview_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ shader_preview_vbox->add_child(preview_split);
+
+ // Initialize material editor.
+ {
+ env.instantiate();
+ Ref<Sky> sky = memnew(Sky());
+ env->set_sky(sky);
+ env->set_background(Environment::BG_COLOR);
+ env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
+ env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
+
+ preview_material.instantiate();
+ preview_material->connect(CoreStringName(property_list_changed), callable_mp(this, &VisualShaderEditor::_update_preview_parameter_list));
+
+ material_editor = memnew(MaterialEditor);
+ preview_split->add_child(material_editor);
+ }
+
+ VBoxContainer *params_vbox = memnew(VBoxContainer);
+ preview_split->add_child(params_vbox);
+
+ param_filter = memnew(LineEdit);
+ param_filter->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_param_filter_changed));
+ param_filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ param_filter->set_placeholder(TTR("Filter Parameters"));
+ params_vbox->add_child(param_filter);
+
+ ScrollContainer *sc = memnew(ScrollContainer);
+ sc->set_v_size_flags(SIZE_EXPAND_FILL);
+ params_vbox->add_child(sc);
+
+ parameters = memnew(Tree);
+ parameters->set_hide_root(true);
+ parameters->set_allow_reselect(true);
+ parameters->set_hide_folding(false);
+ parameters->set_h_size_flags(SIZE_EXPAND_FILL);
+ parameters->set_v_size_flags(SIZE_EXPAND_FILL);
+ parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
+ parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
+ sc->add_child(parameters);
+
+ param_vbox = memnew(VBoxContainer);
+ param_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
+ param_vbox->hide();
+ params_vbox->add_child(param_vbox);
+
+ ScrollContainer *sc2 = memnew(ScrollContainer);
+ sc2->set_v_size_flags(SIZE_EXPAND_FILL);
+ param_vbox->add_child(sc2);
+
+ param_vbox2 = memnew(VBoxContainer);
+ param_vbox2->set_h_size_flags(SIZE_EXPAND_FILL);
+ sc2->add_child(param_vbox2);
+
+ ///////////////////////////////////////
// SHADER NODES TREE
///////////////////////////////////////
@@ -7714,36 +7988,21 @@ void VisualShaderNodePortPreview::_shader_changed() {
mat.instantiate();
mat->set_shader(preview_shader);
- //find if a material is also being edited and copy parameters to this one
-
- for (int i = EditorNode::get_singleton()->get_editor_selection_history()->get_path_size() - 1; i >= 0; i--) {
- Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_path_object(i));
- ShaderMaterial *src_mat;
- if (!object) {
- continue;
- }
- if (object->has_method("get_material_override")) { // trying getting material from MeshInstance
- src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
- } else if (object->has_method("get_material")) { // from CanvasItem/Node2D
- src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material"));
- } else {
- src_mat = Object::cast_to<ShaderMaterial>(object);
- }
- if (src_mat && src_mat->get_shader().is_valid()) {
- List<PropertyInfo> params;
- src_mat->get_shader()->get_shader_uniform_list(&params);
- for (const PropertyInfo &E : params) {
- mat->set_shader_parameter(E.name, src_mat->get_shader_parameter(E.name));
- }
+ if (preview_mat.is_valid() && preview_mat->get_shader().is_valid()) {
+ List<PropertyInfo> params;
+ preview_mat->get_shader()->get_shader_uniform_list(&params);
+ for (const PropertyInfo &E : params) {
+ mat->set_shader_parameter(E.name, preview_mat->get_shader_parameter(E.name));
}
}
set_material(mat);
}
-void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
+void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
shader = p_shader;
shader->connect_changed(callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
+ preview_mat = p_preview_material;
type = p_type;
port = p_port;
node = p_node;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 6ce096f821..b17036e39f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -50,6 +50,7 @@ class RichTextLabel;
class Tree;
class VisualShaderEditor;
+class MaterialEditor;
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
@@ -206,11 +207,18 @@ class VisualShaderEditor : public ShaderEditor {
int editing_port = -1;
Ref<VisualShaderEditedProperty> edited_property_holder;
+ MaterialEditor *material_editor = nullptr;
Ref<VisualShader> visual_shader;
+ Ref<ShaderMaterial> preview_material;
+ Ref<Environment> env;
+ String param_filter_name;
+ EditorProperty *current_prop = nullptr;
+ VBoxContainer *shader_preview_vbox = nullptr;
GraphEdit *graph = nullptr;
Button *add_node = nullptr;
MenuButton *varying_button = nullptr;
- Button *preview_shader = nullptr;
+ Button *code_preview_button = nullptr;
+ Button *shader_preview_button = nullptr;
OptionButton *edit_type = nullptr;
OptionButton *edit_type_standard = nullptr;
@@ -222,8 +230,8 @@ class VisualShaderEditor : public ShaderEditor {
bool pending_update_preview = false;
bool shader_error = false;
- Window *preview_window = nullptr;
- VBoxContainer *preview_vbox = nullptr;
+ Window *code_preview_window = nullptr;
+ VBoxContainer *code_preview_vbox = nullptr;
CodeEdit *preview_text = nullptr;
Ref<CodeHighlighter> syntax_highlighter = nullptr;
PanelContainer *error_panel = nullptr;
@@ -261,8 +269,17 @@ class VisualShaderEditor : public ShaderEditor {
PopupPanel *frame_tint_color_pick_popup = nullptr;
ColorPicker *frame_tint_color_picker = nullptr;
- bool preview_first = true;
- bool preview_showed = false;
+ bool code_preview_first = true;
+ bool code_preview_showed = false;
+
+ bool shader_preview_showed = true;
+
+ LineEdit *param_filter = nullptr;
+ String selected_param_id;
+ Tree *parameters = nullptr;
+ HashMap<String, PropertyInfo> parameter_props;
+ VBoxContainer *param_vbox = nullptr;
+ VBoxContainer *param_vbox2 = nullptr;
enum ShaderModeFlags {
MODE_FLAGS_SPATIAL_CANVASITEM = 1,
@@ -349,6 +366,10 @@ class VisualShaderEditor : public ShaderEditor {
void _show_add_varying_dialog();
void _show_remove_varying_dialog();
+ void _clear_preview_param();
+ void _update_preview_parameter_list();
+ bool _update_preview_parameter_tree();
+
void _update_nodes();
void _update_graph();
@@ -414,6 +435,8 @@ class VisualShaderEditor : public ShaderEditor {
void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
String _get_description(int p_idx);
+ void _show_shader_preview();
+
Vector<int> nodes_link_to_frame_buffer; // Contains the nodes that are requested to be linked to a frame. This is used to perform one Undo/Redo operation for dragging nodes.
int frame_node_id_to_link_to = -1;
@@ -592,6 +615,12 @@ class VisualShaderEditor : public ShaderEditor {
void _resource_removed(const Ref<Resource> &p_resource);
void _resources_removed();
+ void _param_property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false);
+ void _update_current_param();
+ void _param_filter_changed(const String &p_text);
+ void _param_selected();
+ void _param_unselected();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -652,6 +681,7 @@ public:
class VisualShaderNodePortPreview : public Control {
GDCLASS(VisualShaderNodePortPreview, Control);
Ref<VisualShader> shader;
+ Ref<ShaderMaterial> preview_mat;
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
int node = 0;
int port = 0;
@@ -662,7 +692,7 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
- void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
+ void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
};
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1fa52b9c73..aee014a882 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -32,6 +32,7 @@
#include "core/templates/rb_map.h"
#include "core/templates/vmap.h"
+#include "core/variant/variant_utility.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
#include "visual_shader_particle_nodes.h"
@@ -897,6 +898,44 @@ VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
return varyings[p_name].type;
}
+void VisualShader::_set_preview_shader_parameter(const String &p_name, const Variant &p_value) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (p_value.get_type() == Variant::NIL) {
+ if (!preview_params.erase(p_name)) {
+ return;
+ }
+ } else {
+ Variant *var = preview_params.getptr(p_name);
+ if (var != nullptr && *var == p_value) {
+ return;
+ }
+ preview_params.insert(p_name, p_value);
+ }
+ emit_changed();
+ }
+#endif // TOOLS_ENABLED
+}
+
+Variant VisualShader::_get_preview_shader_parameter(const String &p_name) const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_COND_V(!preview_params.has(p_name), Variant());
+ return preview_params.get(p_name);
+ }
+#endif // TOOLS_ENABLED
+ return Variant();
+}
+
+bool VisualShader::_has_preview_shader_parameter(const String &p_name) const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return preview_params.has(p_name);
+ }
+#endif // TOOLS_ENABLED
+ return false;
+}
+
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@@ -1695,7 +1734,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
_queue_update();
return true;
- } else if (prop_name.begins_with("nodes/")) {
+ }
+#ifdef TOOLS_ENABLED
+ else if (prop_name.begins_with("preview_params/") && Engine::get_singleton()->is_editor_hint()) {
+ String param_name = prop_name.get_slicec('/', 1);
+ Variant value = VariantUtilityFunctions::str_to_var(p_value);
+ preview_params[param_name] = value;
+ return true;
+ }
+#endif
+ else if (prop_name.begins_with("nodes/")) {
String typestr = prop_name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
for (int i = 0; i < TYPE_MAX; i++) {
@@ -1767,7 +1815,19 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = String();
}
return true;
- } else if (prop_name.begins_with("nodes/")) {
+ }
+#ifdef TOOLS_ENABLED
+ else if (prop_name.begins_with("preview_params/") && Engine::get_singleton()->is_editor_hint()) {
+ String param_name = prop_name.get_slicec('/', 1);
+ if (preview_params.has(param_name)) {
+ r_ret = VariantUtilityFunctions::var_to_str(preview_params[param_name]);
+ } else {
+ r_ret = String();
+ }
+ return true;
+ }
+#endif // TOOLS_ENABLED
+ else if (prop_name.begins_with("nodes/")) {
String typestr = prop_name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
for (int i = 0; i < TYPE_MAX; i++) {
@@ -1864,6 +1924,14 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ for (const KeyValue<String, Variant> &E : preview_params) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ }
+ }
+#endif // TOOLS_ENABLED
+
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
String prop_name = "nodes/";
@@ -2943,6 +3011,10 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying);
ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying);
+ ClassDB::bind_method(D_METHOD("_set_preview_shader_parameter", "name", "value"), &VisualShader::_set_preview_shader_parameter);
+ ClassDB::bind_method(D_METHOD("_get_preview_shader_parameter", "name"), &VisualShader::_get_preview_shader_parameter);
+ ClassDB::bind_method(D_METHOD("_has_preview_shader_parameter", "name"), &VisualShader::_has_preview_shader_parameter);
+
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 9cd8f86d0f..2b213948de 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -42,8 +42,6 @@ class VisualShaderNode;
class VisualShader : public Shader {
GDCLASS(VisualShader, Shader);
- friend class VisualShaderNodeVersionChecker;
-
public:
enum Type {
TYPE_VERTEX,
@@ -142,6 +140,9 @@ private:
HashSet<StringName> flags;
HashMap<String, Varying> varyings;
+#ifdef TOOLS_ENABLED
+ HashMap<String, Variant> preview_params;
+#endif
List<Varying> varyings_list;
mutable SafeFlag dirty;
@@ -199,6 +200,10 @@ public: // internal methods
void set_varying_type(const String &p_name, VaryingType p_type);
VaryingType get_varying_type(const String &p_name);
+ void _set_preview_shader_parameter(const String &p_name, const Variant &p_value);
+ Variant _get_preview_shader_parameter(const String &p_name) const;
+ bool _has_preview_shader_parameter(const String &p_name) const;
+
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;