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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-06-17 10:59:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-06-17 10:59:03 +0200 |
commit | f6bd88090d869b8527563dfe20a72ce9967f6ff8 (patch) | |
tree | 464cacb4699981643f1cb5105a3b1df4b8bfa9fc | |
parent | 4671bbc42eb2a189c374bbfabb2ac68789788b41 (diff) | |
parent | aa9bd34d68ac8ac50ac28b1300aadd6f35d8d314 (diff) | |
download | redot-engine-f6bd88090d869b8527563dfe20a72ce9967f6ff8.tar.gz |
Merge pull request #93218 from thmasn/color-documentation
Mention inverse of hex functions in `Color`
-rw-r--r-- | doc/classes/Color.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 37beca5f81..3f0ccc0b5e 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -203,7 +203,7 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]). [codeblocks] [gdscript] @@ -223,7 +223,7 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]). </description> </method> @@ -441,7 +441,7 @@ <method name="to_rgba32" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -457,7 +457,7 @@ <method name="to_rgba64" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) |