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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-11-29 18:55:36 +0100 |
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committer | GitHub <noreply@github.com> | 2023-11-29 18:55:36 +0100 |
commit | f89890b69bcc5ffd9fafa3a4db9fff53347d2cd3 (patch) | |
tree | ec734ef7e4732d79ead66ac77091138ca7a0978d | |
parent | 3c8efca57dd3bc194f3ae645a262ba9e3b2fd7be (diff) | |
parent | 3a67eb26754d779b308d478e92b5d12252c70a5a (diff) | |
download | redot-engine-f89890b69bcc5ffd9fafa3a4db9fff53347d2cd3.tar.gz |
Merge pull request #85517 from YuriSizov/editor-revert-some-enhancements
Disable a prohibitively slow code branch when reparenting nodes
-rw-r--r-- | editor/scene_tree_dock.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a94c978a1a..98c16f5c59 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } } break; +// FIXME: This approach causes a significant performance regression, see GH-84910. +#if 0 case Variant::OBJECT: { Resource *resource = Object::cast_to<Resource>(r_variant); if (!resource) { @@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } break; }; +#endif default: { } |