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author | Andreas Haas <liu.gam3@gmail.com> | 2016-09-15 19:30:35 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2016-09-15 19:30:35 +0200 |
commit | 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd (patch) | |
tree | 87a659a1b10ec98cb5ed361b9bf5b18f4335f650 /core/input_map.h | |
parent | 8bcb6a290c61d40333cf3aa73e362836b6e12659 (diff) | |
download | redot-engine-84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd.tar.gz |
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
Diffstat (limited to 'core/input_map.h')
-rw-r--r-- | core/input_map.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/input_map.h b/core/input_map.h index a224765d8c..21c479588d 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -72,7 +72,6 @@ public: const List<InputEvent> *get_action_list(const StringName& p_action); bool event_is_action(const InputEvent& p_event, const StringName& p_action) const; - bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const; const Map<StringName, Action>& get_action_map() const; void load_from_globals(); |