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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-14 23:10:12 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-15 00:06:03 +0200 |
commit | 1e9b46d6877acd1b397be83f5264bf1511c56407 (patch) | |
tree | 3672a4aea26458940c8dcbe14a6acb6edaeecbaa /core/io/multiplayer_api.cpp | |
parent | d6b31daec61286dc5ebf953e0f2e70817deaf5ef (diff) | |
download | redot-engine-1e9b46d6877acd1b397be83f5264bf1511c56407.tar.gz |
Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 99c59579ab..0063627847 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas } break; case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_PUPPETSYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { //call it, sync always results in call return true; } break; @@ -68,11 +67,8 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: + case MultiplayerAPI::RPC_MODE_REMOTESYNC: { return true; } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: |