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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-22 20:47:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-23 00:52:50 +0100 |
commit | 2cf6ac6c507529884d6b8acfdc42f3bc1826b19d (patch) | |
tree | 9e5aeee8d4bb9523be3087d508a52d5c08e65335 /core/io/multiplayer_api.cpp | |
parent | a7891b9d120e1cb49bcdcffc1107f692ed481d86 (diff) | |
download | redot-engine-2cf6ac6c507529884d6b8acfdc42f3bc1826b19d.tar.gz |
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 1fcd00c0e4..6a0eeea513 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -51,7 +51,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas case MultiplayerAPI::RPC_MODE_MASTERSYNC: { if (is_master) r_skip_rpc = true; // I am the master, so skip remote call. - FALLTHROUGH; + [[fallthrough]]; } case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { |