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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 17:19:08 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-28 17:19:08 +0100 |
| commit | 324e5a60dd068cbbff9c433802f8ecb78cff3364 (patch) | |
| tree | 41edf077bcafa3c959a417aa4700318d483ff680 /core/io/multiplayer_api.cpp | |
| parent | a439131c2b06b3d452e5be13530b6d2caa72c1aa (diff) | |
| parent | 32ccf306f9a820e2ac5811de7c12e99a736fdf05 (diff) | |
| download | redot-engine-324e5a60dd068cbbff9c433802f8ecb78cff3364.tar.gz | |
Merge pull request #36426 from akien-mga/calling-all-stations
Signals: Port connect calls to use callable_mp
Diffstat (limited to 'core/io/multiplayer_api.cpp')
| -rw-r--r-- | core/io/multiplayer_api.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 2aef0a3274..d7c82fddd9 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -149,22 +149,22 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee "Supplied NetworkedMultiplayerPeer must be connecting or connected."); if (network_peer.is_valid()) { - network_peer->disconnect_compat("peer_connected", this, "_add_peer"); - network_peer->disconnect_compat("peer_disconnected", this, "_del_peer"); - network_peer->disconnect_compat("connection_succeeded", this, "_connected_to_server"); - network_peer->disconnect_compat("connection_failed", this, "_connection_failed"); - network_peer->disconnect_compat("server_disconnected", this, "_server_disconnected"); + network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); clear(); } network_peer = p_peer; if (network_peer.is_valid()) { - network_peer->connect_compat("peer_connected", this, "_add_peer"); - network_peer->connect_compat("peer_disconnected", this, "_del_peer"); - network_peer->connect_compat("connection_succeeded", this, "_connected_to_server"); - network_peer->connect_compat("connection_failed", this, "_connection_failed"); - network_peer->connect_compat("server_disconnected", this, "_server_disconnected"); + network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); } } @@ -1317,15 +1317,10 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server); ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("_add_peer", "id"), &MultiplayerAPI::_add_peer); - ClassDB::bind_method(D_METHOD("_del_peer", "id"), &MultiplayerAPI::_del_peer); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - ClassDB::bind_method(D_METHOD("_connected_to_server"), &MultiplayerAPI::_connected_to_server); - ClassDB::bind_method(D_METHOD("_connection_failed"), &MultiplayerAPI::_connection_failed); - ClassDB::bind_method(D_METHOD("_server_disconnected"), &MultiplayerAPI::_server_disconnected); ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); |
