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authorJuan Linietsky <juan@godotengine.org>2020-02-12 14:24:06 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-12 14:24:54 -0300
commitcf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (patch)
tree52aca947b395362b2addec4843915b15947c32ca /core/io/multiplayer_api.cpp
parent4aa31a2851e3dd5b67193194f899850239b2669d (diff)
downloadredot-engine-cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.tar.gz
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r--core/io/multiplayer_api.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 27c122fac7..ce641dd0f5 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -446,7 +446,6 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
PathGetCache::NodeInfo ni;
ni.path = path;
- ni.instance = 0;
path_get_cache[p_from].nodes[id] = ni;