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author | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:06 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2020-02-12 14:24:54 -0300 |
commit | cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 (patch) | |
tree | 52aca947b395362b2addec4843915b15947c32ca /core/io/multiplayer_api.cpp | |
parent | 4aa31a2851e3dd5b67193194f899850239b2669d (diff) | |
download | redot-engine-cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.tar.gz |
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
Diffstat (limited to 'core/io/multiplayer_api.cpp')
-rw-r--r-- | core/io/multiplayer_api.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 27c122fac7..ce641dd0f5 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -446,7 +446,6 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, PathGetCache::NodeInfo ni; ni.path = path; - ni.instance = 0; path_get_cache[p_from].nodes[id] = ni; |