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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /core/math/camera_matrix.h | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) | |
download | redot-engine-1bea8e1eacc68bcedbd3f207395bccf11011dae2.tar.gz |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'core/math/camera_matrix.h')
-rw-r--r-- | core/math/camera_matrix.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index c10193bc84..5420fa2984 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -47,6 +47,7 @@ struct CameraMatrix { real_t matrix[4][4]; + float determinant() const; void set_identity(); void set_zero(); void set_light_bias(); |