| Commit message (Expand) | Author | Age | Files | Lines |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -136/+0 |
* | Initial TAA implementation | jfons | 2022-06-07 | 1 | -0/+1 |
* | Core: Use forward declares for Vector3/Vector3i | Rémi Verschelde | 2022-02-19 | 1 | -0/+1 |
* | Core: Make all Variant math types structs | Rémi Verschelde | 2022-02-04 | 1 | -3/+3 |
* | Core: Move Rect2i to its own `rect2i.h` header | Rémi Verschelde | 2022-02-04 | 1 | -2/+8 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Rename files and the exposed name for Transform3D | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -4/+4 |
* | Added GPU based cluster builder | reduz | 2021-01-19 | 1 | -0/+1 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Implement automatic LOD (Level of Detail) | reduz | 2020-12-18 | 1 | -0/+2 |
* | Added volumetric fog effect. | Juan Linietsky | 2020-08-13 | 1 | -1/+1 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -3/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+1 |
* | Style: Harmonize header guards to style guide [Core] | Rémi Verschelde | 2020-03-25 | 1 | -1/+1 |
* | Modified rendering to use cluster instead of foward | Juan Linietsky | 2020-02-11 | 1 | -0/+16 |
* | Reflection probes working | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -0/+2 |
* | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly | 2020-01-22 | 1 | -1/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -4/+0 |
* | Add FRUSTUM camera mode, allowing tilted frustums | JFonS | 2019-02-19 | 1 | -0/+1 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+3 |
* | [Core] Completely kill math_2d.h, change includes | Aaron Franke | 2018-08-11 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
* | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+0 |
* | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+2 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -22/+18 |
* | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -12/+12 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+4 |
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| * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -1/+1 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+1 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -0/+2 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -8/+8 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Camera Fixes | Juan Linietsky | 2014-09-15 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+106 |