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path: root/core/math/camera_matrix.h
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-136/+0
* Initial TAA implementationjfons2022-06-071-0/+1
* Core: Use forward declares for Vector3/Vector3iRémi Verschelde2022-02-191-0/+1
* Core: Make all Variant math types structsRémi Verschelde2022-02-041-3/+3
* Core: Move Rect2i to its own `rect2i.h` headerRémi Verschelde2022-02-041-2/+8
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename files and the exposed name for Transform3DAaron Franke2021-06-031-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Added GPU based cluster builderreduz2021-01-191-0/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+2
* Added volumetric fog effect.Juan Linietsky2020-08-131-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* New lightmapperJuan Linietsky2020-05-101-0/+1
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Modified rendering to use cluster instead of fowardJuan Linietsky2020-02-111-0/+16
* Reflection probes workingJuan Linietsky2020-02-111-1/+1
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-0/+1
* Yay very basic 3D (only white) finally shows.Juan Linietsky2020-02-111-0/+2
* Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-221-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+3
* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-1/+0
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-22/+18
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-12/+12
* Type renames:Juan Linietsky2017-01-111-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+4
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| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+1
| * Support for SSAOJuan Linietsky2016-12-041-0/+1
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Camera FixesJuan Linietsky2014-09-151-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+106