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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-11 16:01:55 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-11 16:01:55 +0100 |
commit | 1eb424ec9549bdd086dfb54c847d107519be73d9 (patch) | |
tree | d9a3ec0c72f3a4eda02e16ed883f560e02cf1ccf /core/math/camera_matrix.h | |
parent | 3e3f8a47616327d7faeb17f558bb81a943385e82 (diff) | |
parent | db81928e08cb58d5f67908c6dfcf9433e572ffe8 (diff) | |
download | redot-engine-1eb424ec9549bdd086dfb54c847d107519be73d9.tar.gz |
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
Diffstat (limited to 'core/math/camera_matrix.h')
-rw-r--r-- | core/math/camera_matrix.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 2eed6d25d6..60f7d15974 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -50,6 +50,7 @@ struct CameraMatrix { void set_identity(); void set_zero(); void set_light_bias(); + void set_depth_correction(bool p_flip_y = true); void set_light_atlas_rect(const Rect2 &p_rect); void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); @@ -74,6 +75,7 @@ struct CameraMatrix { bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const; Vector2 get_viewport_half_extents() const; + void get_far_plane_size(real_t &r_width, real_t &r_height) const; void invert(); CameraMatrix inverse() const; @@ -90,6 +92,23 @@ struct CameraMatrix { int get_pixels_per_meter(int p_for_pixel_width) const; operator Transform() const; + void flip_y(); + + bool operator==(const CameraMatrix &p_cam) const { + for (uint32_t i = 0; i < 4; i++) { + for (uint32_t j = 0; j < 4; j++) { + if (matrix[i][j] != p_cam.matrix[i][j]) { + return false; + } + } + } + return true; + } + + bool operator!=(const CameraMatrix &p_cam) const { + return !(*this == p_cam); + } + CameraMatrix(); CameraMatrix(const Transform &p_transform); ~CameraMatrix(); |