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authorRémi Verschelde <rverschelde@gmail.com>2017-04-24 11:16:20 +0200
committerGitHub <noreply@github.com>2017-04-24 11:16:20 +0200
commit5ae1e172da08a63b14635f5d06e32385901525e2 (patch)
tree9a9bd7f4dd90eada323f504b551e7630802fa494 /core/math/vector3.h
parent90ef1fd03d43d51f09b730dee107c0e407cf0703 (diff)
parent9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (diff)
downloadredot-engine-5ae1e172da08a63b14635f5d06e32385901525e2.tar.gz
Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r--core/math/vector3.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index a6bc20ccb2..5f4390fbd1 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -389,7 +389,8 @@ Vector3 Vector3::normalized() const {
}
bool Vector3::is_normalized() const {
- return Math::isequal_approx(length(), (real_t)1.0);
+ // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
+ return Math::is_equal_approx(length_squared(), 1.0);
}
Vector3 Vector3::inverse() const {
@@ -404,7 +405,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
#endif
return *this - p_n * this->dot(p_n);
@@ -415,7 +416,7 @@ Vector3 Vector3::bounce(const Vector3 &p_n) const {
}
Vector3 Vector3::reflect(const Vector3 &p_n) const {
-#ifdef DEBUG_ENABLED
+#ifdef MATH_CHECKS
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
#endif
return 2.0 * p_n * this->dot(p_n) - *this;