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author | Rémi Verschelde <remi@verschelde.fr> | 2024-09-20 21:35:08 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-20 21:35:08 +0200 |
commit | 621cadcf651b93757d5dbf8969023ae62a16f1a4 (patch) | |
tree | 79efec5d0c0dbfe1c1e1c9b71f04e9c8c2186d28 /core/object/script_language.h | |
parent | 2be730a05b7ff221b89c967981f7caee6e164ef0 (diff) | |
parent | 96382204736cbc131fbc2640ba6ba238c53017c0 (diff) | |
download | redot-engine-621cadcf651b93757d5dbf8969023ae62a16f1a4.tar.gz |
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
Fix reloading scripts already in use
Diffstat (limited to 'core/object/script_language.h')
-rw-r--r-- | core/object/script_language.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h index d0023d70e8..3ddfbb3e7d 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -112,7 +112,10 @@ class Script : public Resource { OBJ_SAVE_TYPE(Script); protected: - virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better + // Scripts are reloaded via the Script Editor when edited in Godot, + // the LSP server when edited in a connected external editor, or + // through EditorFileSystem::_update_script_documentation when updated directly on disk. + virtual bool editor_can_reload_from_file() override { return false; } void _notification(int p_what); static void _bind_methods(); |