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-rw-r--r--core/object/script_language.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h
index d0023d70e8..3ddfbb3e7d 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -112,7 +112,10 @@ class Script : public Resource {
OBJ_SAVE_TYPE(Script);
protected:
- virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
+ // Scripts are reloaded via the Script Editor when edited in Godot,
+ // the LSP server when edited in a connected external editor, or
+ // through EditorFileSystem::_update_script_documentation when updated directly on disk.
+ virtual bool editor_can_reload_from_file() override { return false; }
void _notification(int p_what);
static void _bind_methods();