summaryrefslogtreecommitdiffstats
path: root/core/os/os.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-09-23 14:49:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-23 15:21:26 +0200
commit26e9145c26e6a6c2794300a4a7cf5b19e8b6be37 (patch)
treeb5f98590d90e8545b102f67de3e2f61f1fcd6404 /core/os/os.cpp
parent56e847ef653ce2b818b9f2095452b6c0c0c44d54 (diff)
downloadredot-engine-26e9145c26e6a6c2794300a4a7cf5b19e8b6be37.tar.gz
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r--core/os/os.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 526b31ae7e..ee8da21751 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -54,10 +54,6 @@ double OS::get_unix_time() const {
return 0;
}
-void OS::debug_break() {
- // something
-}
-
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);