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authorRémi Verschelde <remi@verschelde.fr>2016-01-18 14:44:49 +0100
committerRémi Verschelde <remi@verschelde.fr>2016-01-18 14:44:49 +0100
commit7e20c86ac71d27cc45e6a38feedc3037e8b0e8cd (patch)
tree037fae34110891cff0cdf6fc3c22457da25f2ea3 /core/os/os.cpp
parentc0b9634235ee67415506b5a75a6bd7bb5ef28f21 (diff)
parent4563a5909ae617e458ac4484bfd5229252c2bae8 (diff)
downloadredot-engine-7e20c86ac71d27cc45e6a38feedc3037e8b0e8cd.tar.gz
Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r--core/os/os.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index be447d511e..e93038f854 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -112,6 +112,14 @@ float OS::get_target_fps() const {
return _target_fps;
}
+void OS::set_keep_screen_on(bool p_enabled) {
+ _keep_screen_on=p_enabled;
+}
+
+bool OS::is_keep_screen_on() const {
+ return _keep_screen_on;
+}
+
void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode=p_enabled;
@@ -520,6 +528,7 @@ OS::OS() {
frames_drawn=0;
singleton=this;
ips=60;
+ _keep_screen_on=true; // set default value to true, because this had been true before godot 2.0.
low_processor_usage_mode=false;
_verbose_stdout=false;
_frame_delay=0;