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author | Rémi Verschelde <remi@verschelde.fr> | 2016-01-18 14:44:49 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2016-01-18 14:44:49 +0100 |
commit | 7e20c86ac71d27cc45e6a38feedc3037e8b0e8cd (patch) | |
tree | 037fae34110891cff0cdf6fc3c22457da25f2ea3 /core/os/os.cpp | |
parent | c0b9634235ee67415506b5a75a6bd7bb5ef28f21 (diff) | |
parent | 4563a5909ae617e458ac4484bfd5229252c2bae8 (diff) | |
download | redot-engine-7e20c86ac71d27cc45e6a38feedc3037e8b0e8cd.tar.gz |
Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
Diffstat (limited to 'core/os/os.cpp')
-rw-r--r-- | core/os/os.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp index be447d511e..e93038f854 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -112,6 +112,14 @@ float OS::get_target_fps() const { return _target_fps; } +void OS::set_keep_screen_on(bool p_enabled) { + _keep_screen_on=p_enabled; +} + +bool OS::is_keep_screen_on() const { + return _keep_screen_on; +} + void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode=p_enabled; @@ -520,6 +528,7 @@ OS::OS() { frames_drawn=0; singleton=this; ips=60; + _keep_screen_on=true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode=false; _verbose_stdout=false; _frame_delay=0; |