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authorRémi Verschelde <remi@verschelde.fr>2021-02-25 21:16:34 +0100
committerGitHub <noreply@github.com>2021-02-25 21:16:34 +0100
commit6ef0538f182c13e1691eb0e03211c949e11beed4 (patch)
tree496c301bfe51083be230f75d110ff4e6de07c2f6 /core/os/os.h
parent494e1cb1487c90425e3f5ae2cdf9e4046c3f550c (diff)
parent60d2c1fd47a0c24a127ea00f09724537f5527dbb (diff)
downloadredot-engine-6ef0538f182c13e1691eb0e03211c949e11beed4.tar.gz
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
Diffstat (limited to 'core/os/os.h')
-rw-r--r--core/os/os.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/os/os.h b/core/os/os.h
index 77a54ba68a..e41d788e12 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -40,6 +40,7 @@
#include "core/templates/vector.h"
#include <stdarg.h>
+#include <stdlib.h>
class OS {
static OS *singleton;
@@ -53,7 +54,7 @@ class OS {
bool _debug_stdout = false;
String _local_clipboard;
bool _no_window = false;
- int _exit_code = 0;
+ int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
int _orientation;
bool _allow_hidpi = false;
bool _allow_layered = false;