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authorvittorioromeo <mail@vittorioromeo.com>2024-02-04 16:59:54 +0100
committervittorioromeo <mail@vittorioromeo.com>2024-02-04 16:59:54 +0100
commit71e0082ab035bdcd6372c6faf96596ce9eac5a3c (patch)
tree3b41cf720c248bc2d5c5ecff65bed5301264de7d /core/os/safe_binary_mutex.h
parentb4e2a24c1f62088b3f7ce0197afc90832fc25009 (diff)
downloadredot-engine-71e0082ab035bdcd6372c6faf96596ce9eac5a3c.tar.gz
Extract 'SafeBinaryMutex' to separate header
This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to 'safe_binary_mutex.h', in an effort to reduce the compilation speed impact of including `mutex.h`.
Diffstat (limited to 'core/os/safe_binary_mutex.h')
-rw-r--r--core/os/safe_binary_mutex.h124
1 files changed, 124 insertions, 0 deletions
diff --git a/core/os/safe_binary_mutex.h b/core/os/safe_binary_mutex.h
new file mode 100644
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+++ b/core/os/safe_binary_mutex.h
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+/**************************************************************************/
+/* safe_binary_mutex.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef SAFE_BINARY_MUTEX_H
+#define SAFE_BINARY_MUTEX_H
+
+#include "core/error/error_macros.h"
+#include "core/os/mutex.h"
+#include "core/typedefs.h"
+
+#ifdef THREADS_ENABLED
+
+// A very special kind of mutex, used in scenarios where these
+// requirements hold at the same time:
+// - Must be used with a condition variable (only binary mutexes are suitable).
+// - Must have recursive semnantics (or simulate, as this one does).
+// The implementation keeps the lock count in TS. Therefore, only
+// one object of each version of the template can exists; hence the Tag argument.
+// Tags must be unique across the Godot codebase.
+// Also, don't forget to declare the thread_local variable on each use.
+template <int Tag>
+class SafeBinaryMutex {
+ friend class MutexLock<SafeBinaryMutex>;
+
+ using StdMutexType = THREADING_NAMESPACE::mutex;
+
+ mutable THREADING_NAMESPACE::mutex mutex;
+ static thread_local uint32_t count;
+
+public:
+ _ALWAYS_INLINE_ void lock() const {
+ if (++count == 1) {
+ mutex.lock();
+ }
+ }
+
+ _ALWAYS_INLINE_ void unlock() const {
+ DEV_ASSERT(count);
+ if (--count == 0) {
+ mutex.unlock();
+ }
+ }
+
+ _ALWAYS_INLINE_ bool try_lock() const {
+ if (count) {
+ count++;
+ return true;
+ } else {
+ if (mutex.try_lock()) {
+ count++;
+ return true;
+ } else {
+ return false;
+ }
+ }
+ }
+
+ ~SafeBinaryMutex() {
+ DEV_ASSERT(!count);
+ }
+};
+
+// This specialization is needed so manual locking and MutexLock can be used
+// at the same time on a SafeBinaryMutex.
+template <int Tag>
+class MutexLock<SafeBinaryMutex<Tag>> {
+ friend class ConditionVariable;
+
+ THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
+
+public:
+ _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
+ lock(p_mutex.mutex) {
+ SafeBinaryMutex<Tag>::count++;
+ };
+ _ALWAYS_INLINE_ ~MutexLock() {
+ SafeBinaryMutex<Tag>::count--;
+ };
+};
+
+#else // No threads.
+
+template <int Tag>
+class SafeBinaryMutex : public MutexImpl {
+ static thread_local uint32_t count;
+};
+
+template <int Tag>
+class MutexLock<SafeBinaryMutex<Tag>> {
+public:
+ MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
+ ~MutexLock() {}
+};
+
+#endif // THREADS_ENABLED
+
+#endif // SAFE_BINARY_MUTEX_H