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authorJuan Linietsky <reduzio@gmail.com>2015-08-02 12:29:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-08-02 12:30:01 -0300
commit59961c99144523d7cc2881a4abe6d0a319a975df (patch)
tree556cd9053433a27bbbc34dfe0a3e9fe693957299 /core/script_debugger_remote.h
parent922356b903061cda7591090bf19e8346c3a78cf5 (diff)
downloadredot-engine-59961c99144523d7cc2881a4abe6d0a319a975df.tar.gz
Live edit WORK IN PROGRESS
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
Diffstat (limited to 'core/script_debugger_remote.h')
-rw-r--r--core/script_debugger_remote.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 89b9947c4b..748b77eccd 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -62,9 +62,12 @@ class ScriptDebuggerRemote : public ScriptDebugger {
uint32_t poll_every;
+ bool _parse_live_edit(const Array &p_command);
+
RequestSceneTreeMessageFunc request_scene_tree;
void *request_scene_tree_ud;
+ LiveEditFuncs *live_edit_funcs;
public:
@@ -79,6 +82,7 @@ public:
virtual void send_message(const String& p_message, const Array& p_args);
virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
+ virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs);
ScriptDebuggerRemote();
~ScriptDebuggerRemote();