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path: root/core/script_debugger_remote.h
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* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-315/+0
* ScriptDebuggerRemote use threadsFabio Alessandrelli2020-03-081-6/+5
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-1/+1
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+316
* Implement game camera overrideErik2019-10-231-196/+0
* Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli2019-09-051-0/+9
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| * Add network profilerjfons2019-09-051-0/+9
* | Adds skip-breakpoints featureiwek72019-09-031-1/+5
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* Cap the number of warnings/errors per second rather than per frameHugo Locurcio2019-07-311-1/+5
* Revert accidental commitsPedro J. Estébanez2019-03-201-5/+0
* Create live view dock [wip]Pedro J. Estébanez2019-03-201-0/+5
* Make allowed pid for window takeover happen immediately, fixes #21431Juan Linietsky2019-02-231-4/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-5/+5
* Fix debugger focus stealingPedro J. Estébanez2018-05-281-0/+5
* Save runtime node as scene from the remote scene tree.geequlim2018-02-221-0/+2
* Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry2018-01-091-0/+1
* Merge pull request #15297 from poke1024/runner-limit-errsRémi Verschelde2018-01-071-0/+4
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| * Limit number of errors and messages sent by runnerBernhard Liebl2018-01-031-0/+4
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add print_error function, akin to print_lineGeorge Marques2017-11-161-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-26/+16
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+2
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+3
* First version of ProfilerJuan Linietsky2016-05-211-0/+36
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+18
* error debuggerJuan Linietsky2015-08-041-0/+27
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+87