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author | Juan Linietsky <reduzio@gmail.com> | 2016-06-01 20:22:02 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-06-01 20:31:42 -0300 |
commit | 9e745b920fec25f1088ae0377a8d87a87136a5f7 (patch) | |
tree | 67c35840fb0eee8b380fafdbe46b696925d0f1fd /core/script_debugger_remote.h | |
parent | 45752eaae4a97b93c794651aa1b8dfec3c4f4d95 (diff) | |
download | redot-engine-9e745b920fec25f1088ae0377a8d87a87136a5f7.tar.gz |
Ability to reload scripts on running game
Diffstat (limited to 'core/script_debugger_remote.h')
-rw-r--r-- | core/script_debugger_remote.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 8fdab47013..c6a00e189f 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -60,6 +60,7 @@ class ScriptDebuggerRemote : public ScriptDebugger { bool profiling; int max_frame_functions; bool skip_profile_frame; + bool reload_all_scripts; Ref<StreamPeerTCP> tcp_client; @@ -168,6 +169,7 @@ public: virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time); + ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; |