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authorJuan Linietsky <reduzio@gmail.com>2016-06-01 20:22:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-01 20:31:42 -0300
commit9e745b920fec25f1088ae0377a8d87a87136a5f7 (patch)
tree67c35840fb0eee8b380fafdbe46b696925d0f1fd /core/script_debugger_remote.h
parent45752eaae4a97b93c794651aa1b8dfec3c4f4d95 (diff)
downloadredot-engine-9e745b920fec25f1088ae0377a8d87a87136a5f7.tar.gz
Ability to reload scripts on running game
Diffstat (limited to 'core/script_debugger_remote.h')
-rw-r--r--core/script_debugger_remote.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 8fdab47013..c6a00e189f 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -60,6 +60,7 @@ class ScriptDebuggerRemote : public ScriptDebugger {
bool profiling;
int max_frame_functions;
bool skip_profile_frame;
+ bool reload_all_scripts;
Ref<StreamPeerTCP> tcp_client;
@@ -168,6 +169,7 @@ public:
virtual void profiling_end();
virtual void profiling_set_frame_times(float p_frame_time,float p_idle_time,float p_fixed_time,float p_fixed_frame_time);
+
ScriptDebuggerRemote();
~ScriptDebuggerRemote();
};