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author | Juan Linietsky <reduzio@gmail.com> | 2018-05-07 16:41:34 -0300 |
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committer | GitHub <noreply@github.com> | 2018-05-07 16:41:34 -0300 |
commit | 80b9edf0f69107d88aecd4df3783f20eb1b17dd5 (patch) | |
tree | b3bef1dacb3fbc2c1dba3bdcf994a06449d9f0db /core/script_debugger_remote.h | |
parent | 2ba8b5b27c8c2a0a01eca5aa2db0e60870ff1668 (diff) | |
parent | 24e6361cbad13b29dcfa317e52f5b88d17156378 (diff) | |
download | redot-engine-80b9edf0f69107d88aecd4df3783f20eb1b17dd5.tar.gz |
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Save runtime node as scene from remote scene tree.
Diffstat (limited to 'core/script_debugger_remote.h')
-rw-r--r-- | core/script_debugger_remote.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 2c4e29f172..cc12d978d6 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -133,6 +133,8 @@ class ScriptDebuggerRemote : public ScriptDebugger { void _put_variable(const String &p_name, const Variant &p_variable); + void _save_node(ObjectID id, const String &p_path); + public: struct ResourceUsage { |