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authorRémi Verschelde <rverschelde@gmail.com>2024-03-06 18:50:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-08 23:31:24 +0100
commit023dcd44c1e628bb654b5472418d6a346b510a71 (patch)
tree61ae1291ab2b93c2a0de25c4edcc11ee20c3be75 /core/variant/variant_construct.cpp
parentffc41fb76df5922321cdd98cce12715a039629b0 (diff)
downloadredot-engine-023dcd44c1e628bb654b5472418d6a346b510a71.tar.gz
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms, instead of 255 on some and a Godot Error code on others. - `Main::start` now returns the exit code, simplifying the handling of early failures. - `Main::iteration` needs to explicit set the exit code in OS if it errors out. - Web and iOS now properly return `OS::get_exit_code()` instead of 0.
Diffstat (limited to 'core/variant/variant_construct.cpp')
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