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authorbqqbarbhg <bqqbarbhg@gmail.com>2024-04-23 02:56:54 +0300
committerbqqbarbhg <bqqbarbhg@gmail.com>2024-04-25 21:13:50 +0300
commit095569011c6afd7baab44fac0a8a1850af3217e3 (patch)
tree71be1012151a03d7168e9516d4222e456553b466 /core/variant/variant_construct.cpp
parent11d3768132582d192b8464769f26b493ae822321 (diff)
downloadredot-engine-095569011c6afd7baab44fac0a8a1850af3217e3.tar.gz
Resolve bind poses from FBX clusters instead of FBX poses
Turns out that the information in FBX Pose objects is relatively often broken. Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
Diffstat (limited to 'core/variant/variant_construct.cpp')
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