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authorclayjohn <claynjohn@gmail.com>2023-05-26 18:09:39 -0700
committerRémi Verschelde <rverschelde@gmail.com>2023-06-16 09:10:00 +0200
commit36a005fafcad7be0c22f6402b6475d7bd7024703 (patch)
tree629144fd66ad7d3a13999ea06b4364c10ea366a1 /core/variant/variant_construct.cpp
parent9c41c4ecb6d122792fae2060e2a411ecf6812add (diff)
downloadredot-engine-36a005fafcad7be0c22f6402b6475d7bd7024703.tar.gz
Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times This also adds memory tracking to textures and buffers to catch memory leaks. This also cleans up some memory leaks that the new system caught.
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