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authorclayjohn <claynjohn@gmail.com>2024-07-12 15:44:06 -0700
committerclayjohn <claynjohn@gmail.com>2024-07-12 15:44:06 -0700
commit4cbc967f50586e5dd80e8eb8fd519ba1a1c87191 (patch)
treed415ef86333b9468fc377dc277a41ab029401d74 /core/variant/variant_construct.cpp
parent97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff)
downloadredot-engine-4cbc967f50586e5dd80e8eb8fd519ba1a1c87191.tar.gz
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
Diffstat (limited to 'core/variant/variant_construct.cpp')
0 files changed, 0 insertions, 0 deletions