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authorRyan Roden-Corrent <ryan@rcorre.net>2022-03-24 08:31:09 -0400
committerRyan Roden-Corrent <ryan@rcorre.net>2023-07-08 07:53:47 -0400
commit90bddd21c81bd2e4cf35cdf731070ce8334fef30 (patch)
tree688f43fb5329d074605dd0033b8f43989cf52ffb /core/variant/variant_construct.cpp
parentc3b0a92c3cd9a219c1b1776b48c147f1d0602f07 (diff)
downloadredot-engine-90bddd21c81bd2e4cf35cdf731070ce8334fef30.tar.gz
Wrap mouse for blender-style transforms.
When performing a blender-style translate or scale (but not rotate), wrap the mouse inside the bounds of the viewport. This allows moving the mouse indefinitely for large translate or scale operations, and is consistent with how blender works. This enables global input processing during blender-style transforms, so we can capture and wrap mouse events outside the bounds of the viewport. Other wrapping operations use _sinput, which I assume is possible because a mouse button is held, so the control receives input even when the mouse exits the control. This does not implement wrapping for regular (gizmo-driven) transforms, though this could be done if desired. Fixes godotengine/godot-proposals#4255.
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