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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-04-04 02:30:05 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-04-04 02:30:05 +0200 |
commit | e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37 (patch) | |
tree | 6eb840e3fdb2f45afcfb08252c9994245bfd6ad4 /core/variant/variant_construct.cpp | |
parent | ef025711a694071a1407b5035a6fe3e67c2a5b07 (diff) | |
download | redot-engine-e4d5cecd4c5e571b6f46b2a7d3e693d09277eb37.tar.gz |
Fix `get_test_texture()` returning an almost fully white texture
The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
Diffstat (limited to 'core/variant/variant_construct.cpp')
0 files changed, 0 insertions, 0 deletions