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authorclayjohn <claynjohn@gmail.com>2023-07-18 11:21:27 +0200
committerclayjohn <claynjohn@gmail.com>2023-07-21 16:42:30 +0200
commite970f5249cd00ad28cd16bc4f07c02d69090affa (patch)
tree1f80cd67935b7d2b024f26f077c681e10e79e8a9 /core/variant/variant_construct.cpp
parentf8dbed4d0aef09ae7f4e3d66213268dba23a31d6 (diff)
downloadredot-engine-e970f5249cd00ad28cd16bc4f07c02d69090affa.tar.gz
Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later. This works seamlessly with shader caching. Needed to ensure that users only pay the cost for variants they use
Diffstat (limited to 'core/variant/variant_construct.cpp')
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