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author | clayjohn <claynjohn@gmail.com> | 2023-07-18 11:21:27 +0200 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-07-21 16:42:30 +0200 |
commit | e970f5249cd00ad28cd16bc4f07c02d69090affa (patch) | |
tree | 1f80cd67935b7d2b024f26f077c681e10e79e8a9 /core/variant/variant_construct.cpp | |
parent | f8dbed4d0aef09ae7f4e3d66213268dba23a31d6 (diff) | |
download | redot-engine-e970f5249cd00ad28cd16bc4f07c02d69090affa.tar.gz |
Add Shader compile groups to RD Shader system
This allows us to specify a subset of variants to compile at load time and conditionally other variants later.
This works seamlessly with shader caching.
Needed to ensure that users only pay the cost for variants they use
Diffstat (limited to 'core/variant/variant_construct.cpp')
0 files changed, 0 insertions, 0 deletions