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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-05-21 13:26:37 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-05-21 13:27:03 +0200 |
commit | 86f6d08923eebc9f88363effed66f4bdebacba79 (patch) | |
tree | e29b89f6a216c517a4bab38a997f09925f524213 /doc/classes/AnimationNodeStateMachineTransition.xml | |
parent | 1595dfb5db3cf3f4f695ef3df0edb1115654e9aa (diff) | |
download | redot-engine-86f6d08923eebc9f88363effed66f4bdebacba79.tar.gz |
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 2c3d2ceb79..aeb44a789b 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -13,7 +13,7 @@ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle": [codeblock] $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0 - [codeblock] + [/codeblock] </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance"> Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code]. |