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authorRémi Verschelde <rverschelde@gmail.com>2020-01-15 08:10:15 +0100
committerGitHub <noreply@github.com>2020-01-15 08:10:15 +0100
commit6e8eb0d98dea1f77a8ec199fe04ba5a44e88faee (patch)
tree875f71511d9f721fea3a1709808a432f77e42841 /doc/classes/ArrayMesh.xml
parent8523030e55ade890466db6873b6929711b98e0f8 (diff)
parent46b574215912723c38ba4a7287777d5bd5d91096 (diff)
downloadredot-engine-6e8eb0d98dea1f77a8ec199fe04ba5a44e88faee.tar.gz
Merge pull request #35134 from clayjohn/DOCS-update-multiple
Completed documentation for many visual nodes
Diffstat (limited to 'doc/classes/ArrayMesh.xml')
-rw-r--r--doc/classes/ArrayMesh.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 62ff0edbd2..e3e9c38419 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -23,6 +23,7 @@
The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
</description>
<tutorials>
+ <link>http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
</tutorials>
<methods>
<method name="add_blend_shape">
@@ -185,6 +186,7 @@
</methods>
<members>
<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
+ Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.