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author | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2019-09-24 14:45:03 -0300 |
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committer | Michael Alexsander <michaelalexsander@protonmail.com> | 2021-06-18 00:06:40 -0300 |
commit | 0ff4095b3689093680d4279851d6852eeaa0a0b3 (patch) | |
tree | f973969ce41b6810077e92c9cecca21d1c19f2b9 /doc/classes/Camera3D.xml | |
parent | 407229aeeb2302e96acc26b34b8656ace0b1a20c (diff) | |
download | redot-engine-0ff4095b3689093680d4279851d6852eeaa0a0b3.tar.gz |
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/Camera3D.xml')
-rw-r--r-- | doc/classes/Camera3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 016eb05308..afba478a20 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -209,7 +209,7 @@ - ~107.51 degrees in a 16:9 viewport - ~121.63 degrees in a 21:9 viewport </member> - <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )"> + <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2(0, 0)"> The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]. </member> <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> |