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Redot Engine – Multi-platform 2D and 3D game engine
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Camera3D.xml
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Author
Age
Files
Lines
*
[master] Rebranding: editor/ + doc/
Dubhghlas McLaughlin
2024-10-23
1
-2
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+2
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Update links to outdated asset library demos
skyace65
2024-04-07
1
-1
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+1
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+3
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-1
/
+1
*
Merge pull request #75806 from bcmpinc/issue-61174
Rémi Verschelde
2023-07-07
1
-0
/
+6
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*
Fix Camera3D project_* methods not accounting for frustum offset
Bauke Conijn
2023-06-20
1
-0
/
+6
*
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Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
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Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
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+1
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/
*
Document GI techniques ignoring VisualInstance3D and Camera3D layers
Hugo Locurcio
2023-06-02
1
-3
/
+6
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-3
/
+3
*
Replace Array return types with TypedArray
kobewi
2022-08-22
1
-1
/
+1
*
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
Max Hilbrunner
2022-08-17
1
-1
/
+1
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*
Fix incorrect Camera3D size documentation
Aaron Franke
2022-08-14
1
-1
/
+1
*
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[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-12
1
-7
/
+7
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/
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-22
/
+22
*
Remove rect_ prefix from control properties when keyframing
Hakim
2022-08-05
1
-1
/
+1
*
Document Camera3D's frustum offset property requiring Frustum projection
Hugo Locurcio
2022-08-03
1
-1
/
+2
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-4
/
+4
*
Improve documentation for Camera3D's `current` member
Zak Grumbles
2022-07-17
1
-0
/
+1
*
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin
Rémi Verschelde
2022-05-16
1
-2
/
+2
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*
Improve documentation for `Camera3D.project_ray_{normal,origin}`
Hugo Locurcio
2022-03-27
1
-2
/
+2
*
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Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-04-08
1
-1
/
+1
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/
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Fix various misused code tag in classref
Haoyu Qiu
2021-12-02
1
-2
/
+2
*
Remove ClippedCamera3D
reduz
2021-10-04
1
-1
/
+7
*
Merge pull request #49038 from madmiraal/fix-docs-3407
Max Hilbrunner
2021-09-16
1
-1
/
+1
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Clarify documentation of Camera3D.get_camera_transform()
Marcel Admiraal
2021-05-24
1
-1
/
+1
*
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Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-7
/
+7
*
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doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-78
/
+39
*
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Fix miscellaneous doc typos and inconsistencies
Nicholas Huelin
2021-07-22
1
-8
/
+8
*
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add viewport.get_camera_2d()
Josh Chandler
2021-07-03
1
-2
/
+2
*
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Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-1
/
+1
*
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Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
1
-1
/
+10
*
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Update documentation for Transform3D
Aaron Franke
2021-06-03
1
-1
/
+1
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/
*
class reference proofreading
Paul Joannon
2021-03-19
1
-1
/
+1
*
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-20
1
-2
/
+2
*
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
1
-1
/
+1
*
Document hiding a Control when its reference point is behind the camera
Hugo Locurcio
2020-10-27
1
-0
/
+7
*
Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+1
*
Document the Camera3D's `effects` property
Hugo Locurcio
2020-05-15
1
-0
/
+1
*
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-05-01
1
-1
/
+6
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-0
/
+237