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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-23 10:32:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-23 10:32:06 +0100 |
commit | 35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (patch) | |
tree | a7cfdf2d0b0167184837d069fdc70ea5557cfbc5 /doc/classes/CollisionObject3D.xml | |
parent | 59dce77d4f055b6211c5832cbd0ee14af4deefea (diff) | |
parent | 0e6b796cf6c6ffb01f3b3d4018843e298a7f4479 (diff) | |
download | redot-engine-35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d.tar.gz |
Merge pull request #67847 from rburing/warn_non-uniformists
Warn against using non-uniform scale for 3D physics (in the editor and class reference)
Diffstat (limited to 'doc/classes/CollisionObject3D.xml')
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 31b5842930..01b0d88326 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> CollisionObject3D is the base class for physics objects. It can hold any number of collision [Shape3D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject3D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods. + [b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead. </description> <tutorials> </tutorials> |