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authorsimpu <id.simpu@gmail.com>2020-05-18 20:25:49 +0530
committersimpu <id.simpu@gmail.com>2020-08-26 11:24:51 +0530
commitea2eaf8c276e5d694aee075f8701467c3db76735 (patch)
tree35d4738a5d9769f2dc71d41b8407ac033e3e2c4a /doc/classes/EditorPlugin.xml
parenta609b30ddb77bcc1c64008a7848da07b5448a10d (diff)
downloadredot-engine-ea2eaf8c276e5d694aee075f8701467c3db76735.tar.gz
Added debugger plugin support
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r--doc/classes/EditorPlugin.xml18
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 99fe9b4bb5..36076d8909 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -76,6 +76,15 @@
During run-time, this will be a simple object with a script so this function does not need to be called then.
</description>
</method>
+ <method name="add_debugger_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="script" type="Script">
+ </argument>
+ <description>
+ Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin].
+ </description>
+ </method>
<method name="add_export_plugin">
<return type="void">
</return>
@@ -424,6 +433,15 @@
Removes a custom type added by [method add_custom_type].
</description>
</method>
+ <method name="remove_debugger_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="script" type="Script">
+ </argument>
+ <description>
+ Removes the debugger plugin with given script fromm the Debugger.
+ </description>
+ </method>
<method name="remove_export_plugin">
<return type="void">
</return>