diff options
author | simpu <id.simpu@gmail.com> | 2020-05-18 20:25:49 +0530 |
---|---|---|
committer | simpu <id.simpu@gmail.com> | 2020-08-26 11:24:51 +0530 |
commit | ea2eaf8c276e5d694aee075f8701467c3db76735 (patch) | |
tree | 35d4738a5d9769f2dc71d41b8407ac033e3e2c4a /doc/classes/EditorPlugin.xml | |
parent | a609b30ddb77bcc1c64008a7848da07b5448a10d (diff) | |
download | redot-engine-ea2eaf8c276e5d694aee075f8701467c3db76735.tar.gz |
Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 99fe9b4bb5..36076d8909 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -76,6 +76,15 @@ During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> + <method name="add_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin]. + </description> + </method> <method name="add_export_plugin"> <return type="void"> </return> @@ -424,6 +433,15 @@ Removes a custom type added by [method add_custom_type]. </description> </method> + <method name="remove_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Removes the debugger plugin with given script fromm the Debugger. + </description> + </method> <method name="remove_export_plugin"> <return type="void"> </return> |