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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-05-31 16:35:54 +0200
committerGitHub <noreply@github.com>2023-05-31 16:35:54 +0200
commit282f5ebda1319140bd49ff80b3325e3a983b41d1 (patch)
treebc5211fd16b7634dbcdbf66aba6fc654a06d153e /doc/classes/EditorSettings.xml
parent506eaf8a3897427e4c9eabc5fedca600e0d7c6d9 (diff)
parent86314e1e537dad0e9c007a10ace04cb4261c3b7d (diff)
downloadredot-engine-282f5ebda1319140bd49ff80b3325e3a983b41d1.tar.gz
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 2f28a6df87..c66f43d51c 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -228,9 +228,6 @@
<member name="editors/2d/bone_width" type="int" setter="" getter="">
The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
</member>
- <member name="editors/2d/constrain_editor_view" type="bool" setter="" getter="">
- If [code]true[/code], prevents the 2D editor viewport from leaving the scene. Limits are calculated dynamically based on nodes present in the current scene. If [code]false[/code], the 2D editor viewport will be able to move freely, but you risk getting lost when zooming out too far. You can refocus on the scene by selecting a node then pressing [kbd]F[/kbd].
- </member>
<member name="editors/2d/grid_color" type="Color" setter="" getter="">
The grid color to use in the 2D editor.
</member>