diff options
author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-05-31 16:35:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-31 16:35:54 +0200 |
commit | 282f5ebda1319140bd49ff80b3325e3a983b41d1 (patch) | |
tree | bc5211fd16b7634dbcdbf66aba6fc654a06d153e /doc/classes/EditorSettings.xml | |
parent | 506eaf8a3897427e4c9eabc5fedca600e0d7c6d9 (diff) | |
parent | 86314e1e537dad0e9c007a10ace04cb4261c3b7d (diff) | |
download | redot-engine-282f5ebda1319140bd49ff80b3325e3a983b41d1.tar.gz |
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 2f28a6df87..c66f43d51c 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -228,9 +228,6 @@ <member name="editors/2d/bone_width" type="int" setter="" getter=""> The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size]. </member> - <member name="editors/2d/constrain_editor_view" type="bool" setter="" getter=""> - If [code]true[/code], prevents the 2D editor viewport from leaving the scene. Limits are calculated dynamically based on nodes present in the current scene. If [code]false[/code], the 2D editor viewport will be able to move freely, but you risk getting lost when zooming out too far. You can refocus on the scene by selecting a node then pressing [kbd]F[/kbd]. - </member> <member name="editors/2d/grid_color" type="Color" setter="" getter=""> The grid color to use in the 2D editor. </member> |