summaryrefslogtreecommitdiffstats
path: root/doc/classes/EditorSettings.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-05-02 17:31:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-02 17:31:25 +0200
commit8f2ff22bf58993771dbfed9266ef086bc0ae0638 (patch)
tree234ce3a133803f3264279bce6d9eba7a2cb12eb6 /doc/classes/EditorSettings.xml
parente249df4f5ebb0a834e2b0e0b0f65045e4738c790 (diff)
parent6e9dc0ee27670c113d5711ecf0d5c420d84a794c (diff)
downloadredot-engine-8f2ff22bf58993771dbfed9266ef086bc0ae0638.tar.gz
Merge pull request #90742 from KoBeWi/PR_from_the_future
Change update checker version source
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 93a7b09fce..0c08dd3605 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -881,7 +881,7 @@
All update modes will ignore builds with different major versions (e.g. Godot 4 -&gt; Godot 5).
</member>
<member name="network/connection/network_mode" type="int" setter="" getter="">
- Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website, GitHub, or third-party platforms hosting assets from the Asset Library.
+ Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
</member>
<member name="network/debug/remote_host" type="String" setter="" getter="">
The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).