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-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 93a7b09fce..0c08dd3605 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -881,7 +881,7 @@
All update modes will ignore builds with different major versions (e.g. Godot 4 -> Godot 5).
</member>
<member name="network/connection/network_mode" type="int" setter="" getter="">
- Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website, GitHub, or third-party platforms hosting assets from the Asset Library.
+ Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
</member>
<member name="network/debug/remote_host" type="String" setter="" getter="">
The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).